About the game

As our first project my friends and I have taken a lot of inspiration from the early first person shooter genre such as DOOM and Quake. We thought this would be the best to start with as the rules are quite simple resulting in less code. This would mean the game would be finished sooner than something more complex such as an open world.

I do all of my modelling in Blender becasue it can be used for organic as well as hard usrface modelling and I have more freedom than with engineering CAD software.

Environment

To get a headstart on the level design I worked on environmental models first that could be reused throughout the game.

Shipping Containers

Boxes

Dumpster

Trees

Weapons

One of the key gameplay mechaincs is shooting at the enemies in the game space. I have begun working on some of these.

Pistol

Models

These are all of the models I have so far with many more to come